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The publisher of the much-lauded BioShock video games has announced that a new title is in development.
Past games dealt with topics including human genetic modification, Ayn Rand's philosophy of individualism, racism and quantum physics, in sci-fi inspired alternative versions of history. The series' fate had been in doubt after its creative director unexpectedly shut the studio involved in the last game five years ago. Ken Levine, the deer behind the first and third entries in the series, will not be involved. She will serve as chief of Cloud Chamber - a new studio based across offices in Montreal, and near San Francisco. Ms Gilmore has ly worked on the Xcom and Civilisation franchises released by the same parent company.
In a press release, Take-Two noted that she is the first woman to launch and lead one of its development studios.
Their Big Daddy characters in Steampunk-inspired diving suits and accompanying glowing-eyed Little Sisters became iconic figures. But apart from remastered versions of the original games, no new content has been released since the second episode of Burial At Sea in - a DLC downloadable content add-on to BioShock Infinite that returned players to the underwater city of Rapture.
The first two games were set under the sea, and the third in the sky, so fans of the games will be keen to know where the fourth will be set. But Ms Gilmore is currently playing her cards close to her chest. The original BioShock, with its musings on a techno-utopian society inspired by Ayn Rynd's survival-of-the-fittest hyper-capitalist writings, combined a cracking first-person campaign with a healthy dose of body horror. It represents a high-water mark in narrative video games and is rightly regarded a modern classic. Taking place in the undersea city Rapture, the game was set in an alternate version of the s.
It laid narrative breadcrumbs for the player, which ultimately built to a twist reveal worthy of the very best high-end TV drama. Two sequels followed, with the most recent, BioShock Infinite, transporting the action to and the flying biocock infinite full game of Columbia. Critically acclaimed, its exploration of race and class further pushed the boundaries of video game storytelling and the kinds of subject matter video games could tackle.
BioShock Infinite, in particular, was influenced by the political climate in which the game was developed - including the rise of the Tea Party in the United States. With a new BioShock game in the works, it's a safe bet that the troubled times we live in now will provide more than enough raw material for the developers to weave into their story.
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